Wednesday, January 25, 2012

The core elements of my first game...

Space: The space of my game was a very tense space and the setting was great. Very gritty looking. The design was simple none the less. Many runners, lots of health, and lots of speed. The space made you feel like it was impossible to beat.

Components: I used a bunch of different color blocks, but they weren't blocks they were just blocks for looks and to avoid enemies. I used about 50 enemies, 50 coins that you had to collect and the avatar had speed up to 10, which is very fast.

Mechanics: The actions were collecting and adversion of the enemies. It was basically just moving as fast as possible to collect all the coins in the aloted time.

Goals: Survive is the goal. You must collect all the 50 coins without getting killed within 12 seconds. Simple at best, the game is not very hard to beat.

Rules: Move as fast as possible, there are no ground rules. You just have to get all the coins faster than 12 seconds. Not dying could be a rule, given that dying or running out of time is the only way to lose.

                                          :D

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